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Para Bellum - Hold the Line
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Devlog
Minor update 1.2.1 going live now
June 20, 2023
by
Laukaus Games
#update, #minor
Just a heads up. Small update 1.2.1 is going live as we speak. This fixes an issue with the pause menu elements overlapping each other in campaign mode while playing on a 21:9 display. Later!...
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Aftermath Update!
April 06, 2022
by
Laukaus Games
#aftermath, #update, #major
Greetings, commanders! After a long while, I've introduced a new update to Para Bellum - Hold the Line titled Aftermath Update! This update aims to improve the aftermath experience of the battles you...
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Free Demo released!
January 01, 2022
by
Laukaus Games
#demo, #release
Hello there, commanders! In case you want to try out Para Bellum - Hold the Line before buying, it is now possible thanks to the launch of the free Demo! The demo is limited to Skirmish mode only - no...
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Para Bellum - Hold the Line now fully released on Steam and Itch.io!
December 31, 2021
by
Laukaus Games
1
#release, #steam, #itch.io
Greetings, Commanders! It is with great pride and joy, I announce that Para Bellum - Hold the Line Early Access period has ended and the game is now fully released on both Steam and Itch.io. I will be...
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Para Bellum - Hold the Line Released on Steam Early Access!
November 19, 2021
by
Laukaus Games
#early access, #announcement
Good morning, commanders! This is the day! Para Bellum - Hold the Line was just released on Steam Early Access! You can check it out here, in case you're interested: Para Bellum - Hold the Line on Ste...
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Para Bellum - Hold the Line Steam Early Access Releasing November 19th!
November 02, 2021
by
Laukaus Games
#early access, #announcement
I'm thrilled to announce that Para Bellum - Hold the Line will launch on Steam Early Access November 19th! You can wishlist the game here to be notified of upcoming release, sales etc. Para Bellum - H...
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Some asset cutouts
October 28, 2021
by
Laukaus Games
As I'm working towards launching the game hopefully in the foreseeable future, I was working on cutouts of game assets for future content creation purposes. Here's a few samples! Please add the game t...
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Tree Shader Update
October 15, 2021
by
Laukaus Games
#tree shader, #video
Yo. Just a short little update of one neat little thing I've been working on this week. I felt like the maps, as they were in the game, felt a bit lifeless. I started looking into the tree shader I ma...
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Laukaus Games and Para Bellum on TikTok!
October 12, 2021
by
Laukaus Games
1
#social media, #tiktok
You can now follow Laukaus Games and development of Para Bellum - Hold the Line on TikTok, if you're in to that sort of thing! Here's all the social media channels for you to follow in order to stay u...
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New Tree Shader
October 09, 2021
by
Laukaus Games
#shader
Just a small thing I felt like I wanted to share. In the earliest round of playtest, I received this feedback that trees are blocking the camera in annoying ways at times. I noticed this issue becomin...
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Steam Achievements
October 06, 2021
by
Laukaus Games
#steam achievements
Since yesterday, I've been working on implementing Steam Achievements to the game. Steamworks API makes this task technically so straightforward, that the biggest task really was to make some icons fo...
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Discord is up!
October 05, 2021
by
Laukaus Games
#discord
In case you want to join in discussions, ask questions, give suggestions or follow the development of the game more closely, you can join my just founded Discord here: https://discord.gg/8DwhCJcD See...
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Air Strike, incoming! New supports introduced!
October 04, 2021
by
Laukaus Games
#air strikes, #cannon, #missile
Good day, commanders! Hope your weekend was relaxing! Today I've been working on a couple of new Support calls as per requested by the players who participated in the playtest. Both are forms of air s...
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Public Playtest results!
October 02, 2021
by
Laukaus Games
#playtest, #playtest results
Good morning, commanders! I hope your weekend is off to a good start. As I've been teasing you around the last week and then some, the Public Playtest part of Para Bellum - Hold the Line's development...
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Last chance! Participate in the playtest and Steam Gift Card Giveaway!
September 30, 2021
by
Laukaus Games
1
#playtest, #giveaway
There's still time until midnight (UTC+3) today to participate in the playtest! Download the build and play it and submit your feedback form and you're in! All willing playtesters will also get their...
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Para Bellum - Hold the Line coming soon to Steam!
September 29, 2021
by
Laukaus Games
2
#steam, #announcement
Para Bellum - Hold the Line will be coming soon to Steam! If you want to stay updated and show your support, please go add it to your Wishlist here: https://store.steampowered.com/app/1772920/Para_Bel...
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Update 1.3.0 Out Now!
September 24, 2021
by
Laukaus Games
1
#update 1.3.0
Excellent Friday afternoon, commanders! I'm bringing you again, a small update (1.3.0). I've been mostly working on things that I will reveal later so this is a relatively small update, but some of th...
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One week left of Playtest Giveaway!
September 23, 2021
by
Laukaus Games
#giveaway
7 days left to participate in the Playtest Giveaway for 10€ Steam Giftcard! Download the game, play it, and provide feedback via the included form and you're in! Don't miss out on your chance to get...
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Final Countdown! Join the Playtest and participate in Steam Gift Card Giveaway!
September 20, 2021
by
Laukaus Games
#giveaway, #playtest
There's still 10 days left to participate in the 10€ Steam Gift Card GIveaway! Download the game's Pre Alpha build, play it, and submit the feedback form you can access from the game before Septembe...
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Update 1.2.0 Released!
September 17, 2021
by
Laukaus Games
1
#update, #1.2.1, #changelog
Good afternoon, commanders! I'm happy to announce that update 1.2.0 for Para Bellum - Hold the Line has just been released! The highlights of this update include a new unit type Medic, that quite self...
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Two weeks left to participate in the Open Playtest Steam Gift Card Giveaway!
September 16, 2021
by
Laukaus Games
2
#reminder, #teaser
Good evening commanders! First of all, big thanks you to all of you, who have already participated in the playtest and left their feedback! It has helped me a lot already. I just want to give a friend...
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Update 1.1.1 - Video Update #4
September 10, 2021
by
Laukaus Games
#video update
Good late night, commanders. Here's this week's video update, mostly covering the contents of the just released 1.1.1 update! Have a nice weekend!...
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Pre Alpha 1.1.1 Released!
September 10, 2021
by
Laukaus Games
#update, #changelog, #1.1.1
Good afternoon, commanders! Another week of playtesting is over and I've been working full time building improvements and new content and planning the future of the game. I just released a new update...
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First Update! Pre Alpha 1.01 Released
September 05, 2021
by
Laukaus Games
2
#update, #1.01, #pre-alpha, #playtest
Good evening, commanders! I hope your weekend leave has been relaxing. First of all, thanks to all of you who have already downloaded and played the game. The feedback I've received so far has been bo...
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First Public Playtest! Enter for a chance to win a Steam Gift Card (10€)!
September 03, 2021
by
Laukaus Games
#playtest
I'm so extremely excited to announce that the first public playtest of Para Bellum - Hold the Line has just started! Download the game, play it, and fill the feedback form (you can find the link withi...
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Video Update #2 - Urban Combat and Night Vision
August 29, 2021
by
Laukaus Games
#devlog, #video update
Good afternoon everyone! I hope you've had a great week and are enjoying your Sunday. Here's my update for this week, including some pretty neat visual stuff like new maps and new post processing and...
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Video Update #1 - Good and Bad News
August 21, 2021
by
Laukaus Games
#devlog, #video update
Hey everyone! I'm trying a video format for this week's devlog update. I wanted to discuss some topics in voice so I'm trying a new format and we'll see how it works. Let me know which you like better...
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Devlog #4 - Supply drops, grenadiers and so on
August 13, 2021
by
Laukaus Games
#devlog
Hello, commanders! It has been another week or so of development. I've managed to keep the velocity up to a level that I'm very happy with regardless of my day job sucking the life out of me. Feels li...
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Devlog #3 - Trailer work and feature work
August 07, 2021
by
Laukaus Games
#devlog, #trailer
This week - in addition being back to my actual work, I've taken a jump into a territory I'm not terribly familiar with. I have become a marketing artist of my own game. I've been working on some prer...
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Devlog #2 - Preliminary playtest results
August 01, 2021
by
Laukaus Games
#devlog, #playtest
What a busy weekend. I've been running a closed playtest with friends and family and the amounts and quality of feedback I've received has been amazing. Insane even. I've been working on polishing, ne...
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Devlog #1 - First playtest, post processing and such
July 31, 2021
by
Laukaus Games
#devlog
Hello there! Time to start this show. Today I ran my very first session "Friends and Family First Impressions playtests". More of those will come in the near future and hopefully soon after that some...
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