Public Demo 1.2.0 out now!
Good morning, troopers!
Almost a week has passed since the launch of the Public Demo for Para Bellum - Frontlines and I'm happy to announce a new update that hopefully improves your experience even further! Nothing huge for the time being, but here's the log of changes:
- Ingame statistics view, press P by default to show player kills, deaths and vehicle kills
- Eyes for character textures
- Further improvement for blood pool visuals
- Skull mask customization item
- Update for the damage shader - better looking blood on characters after dismemberment
- Exclude damage visuals (animations, blood) on very small damage amounts (such as grenade exploding far away)
- Changed correct font to the version indicator on the game's UI's
- Further tweaks to the AI suppression mechanic - they will now go down and remain in cover when sufficiently suppressed
- Fixes to locomotion animation transitions that should fix jankiness when running up hills etc.
- Separation of tactical and emergency reloads - reloads take a shorter time if you still have round in the chamber
- Block AI from using certain customization items simultaneously - such as beards and facemasks
- Larger impact wounds
Files
Get Para Bellum - Frontlines
Para Bellum - Frontlines
Instant tactical action alone, or with friends!
Status | In development |
Author | Laukaus Games |
Genre | Shooter |
Tags | 3D, Co-op, military, Multiplayer, Singleplayer, Tactical, Third Person, Third-Person Shooter, Unity, War |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Public Demo 1.3.0 going live!Dec 22, 2022
- Public Demo 1.1.0 ReleasedDec 10, 2022
- Para Bellum - Frontlines Public Demo released!Dec 09, 2022
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