Public Demo 1.2.0 out now!


Good morning, troopers!

Almost a week has passed since the launch of the Public Demo for Para Bellum - Frontlines and I'm happy to announce a new update that hopefully improves your experience even further! Nothing huge for the time being, but here's the log of changes:

- Ingame statistics view, press P by default to show player kills, deaths and vehicle kills

- Eyes for character textures

- Further improvement for blood pool visuals

- Skull mask customization item

- Update for the damage shader - better looking blood on characters after dismemberment

- Exclude damage visuals (animations, blood) on very small damage amounts (such as grenade exploding far away)

- Changed correct font to the version indicator on the game's UI's

- Further tweaks to the AI suppression mechanic - they will now go down and remain in cover when sufficiently suppressed

- Fixes to locomotion animation transitions that should fix jankiness when running up hills etc.

- Separation of tactical and emergency reloads - reloads take a shorter time if you still have round in the chamber

- Block AI from using certain customization items simultaneously - such as beards and facemasks

- Larger impact wounds 

Files

para-bellum-frontlines-public-demo-1.3.0-win64.zip 519 MB
Version 3 Dec 16, 2022
para-bellum-frontlines-public-demo-1.3.0-win32.zip 516 MB
Version 3 Dec 16, 2022
para-bellum-frontlines-public-demo-1.3.0-macos.zip 530 MB
Version 3 Dec 16, 2022
para-bellum-frontlines-public-demo-1.3.0-linux.zip 559 MB
Version 3 Dec 16, 2022

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